The new buff to Starfall seems quite nice for us druids. Unfortunately, it's so nice we need to reconsider how we glyph. For a 51 point talent, it's about time Starfall got some love to make it more than just an accessory. I think the clearest explanation was given by GC in response to a question posed by Hamlet.
Hey Hamlet, sorry for any confusion. We probably should have just waited until you guys could test it on the PTR.
I think I figured out how you all are calculating the coefficient, so maybe this will make more sense. Again, I’m not 100% sure we’re speaking the same language here. If I have time, maybe I will just log in with a moonkin and compare the before and after and post numbers.
Main star
Old coefficient: 4.8%
New coefficient: 37%
Splash damage
Old coefficient: 1.2%
New coefficient: 13%
As I said, these numbers are very generous. If Balance druids melt the world we may have to back off of them.
SRC
That's a huge jump in damage potential. Reports are pouring in from the test realm and the initial rough estimate is that we are looking at three times the current damage on our main stars. Foofy found that on average, with three targets, she was getting 67k damage over the 10 seconds without the Glyph of Focus. Yikes! Let's take a look at how this impacts Glyphing.
Glyphs
Previously, we were locked into Starfire and Moonfire glyphs. For the best DPS, the third glyph should have been IS with maximal IS uptime. Personally, I rolled out to raids with the Glyph of Starfall because, damn, it's a fun spell. Get ready for our Glyphing world to turn upside-down!
- The Glyph of Starfall will now become our first and best glyph. My irrational attachment to this glyph is now finally justified! Now, if you're running with 2T9, your other two choices should be Starfire and Moonfire because you should be maintaining max uptime on Moonfire. But, if you've moved beyond 2T9...
- The Glyph of Focus begins to look like a heavy contender. Unfortunately, it comes with a hefty price. You now must be within 21 yards of your target for Starfall to work. This may require some new positioning and you should be prepared to re-glyph should you find yourself unable to accomplish this. If you lack the funds to re-glyph on a per-fight basis, you should not take this Glyph, as it will essentially invalidate the Glyph of Starfall. As if things weren't complicated enough . . .
- The Glyph of Insect Swarm offers the best stand-alone DPS increase. However, glyphing IS causes you to lose the 3% miss debuff that is fairly unique in the game. I prefer to leave IS unglyphed until content becomes trivial. This is a clear choice for the third glyph on trivial content, but may not be the best choice for progression raiding.
- Here's where things get really nasty. If you choose not to use the Glyph of Insect Swarm, you will be choosing between the Glyph of Starfire and the Glyph of Moonfire. You should choose the Glyph of Starfire. If you are unable to make use of the Glyph of Focus, then glyph both Starfire and Moonfire.
TL:DR
I'm going to steal from Hamlet's Moonkin PvE DPS thread over at Elitist Jerks to summarize.
The result is that our Glyph choice is slightly complex. I'll break it down here:
- If you have the 2T9 bonus, Glyph Starfall/Starfire/Moonfire. If you want to apply the 3% miss debuff, cast Insect Swarm, otherwise leave it out of your rotation entirely.
- If you do not that have the 2T9 bonus (for example, if you've upgraded to 4T10):
- If you do not need the Insect Swarm debuff (you are the second Moonkin or are doing content for which it's unnecessary), Glyph Starfall/Focus/Insect Swarm, and leave Moonfire out of your rotation entirely.
- If you do need the Insect Swarm debuff, Glyph Starfall/Focus/Starfire, unless Focus causes range problems at the fight you're doing. In that case, Glyph Starfall/Starfire/Moonfire.