Tuesday, May 26, 2009

The New (and Hopefully Final) 4T8

EDIT: Today they announced and previewed new forms. Since every other blogger in the blogoshpere has covered this exciting news, I will not be. Check the blogs I read for their take. Theres a wide range of reactions from thankful to offended (wtf mate?!)

And hopefully the last time I will have to talk about it. However, there has been yet another change. I was tempted to blog last week about a few comments thrown up by GC about the tier set and Blizz's proposed fix but the old age wisdom in me told me that I'd save myself a rant by waiting. Sure enough, GC pulled through for me and offered a much more workable and substantial change.

Not to sound like a brown-noser here, but I'm glad GC waded through all the BS and stuck with the idea of improving the bonus. So much more would get done if we (the Blizz forum community) did not assume that we were as smart or smarter than the devs. Certainly they miss things and we are great at finding every single one of those. I just hope that we as a community can learn to put forward our ideas with supporting data and rational, calm thought. That said, on to content:

The proc rate has been reduced to 8% and the proc will no longer be consumed if a Starfire is already in cast. I will rerun the numbers here with a quick skip of most of the math.

Math Stuff


Chances to proc: Insect swarm ticks 7 times over 14 seconds. So I have
(0.08 * 7)/14 = .04 procs per second
Thats 2.4 procs per minute. To even out the numbers, I'm going to be looking at 300 seconds (five minutes) so that I would get 12 procs.

Nature's Grace Uptime: I will be using Starfire's NG uptime for this so
(1 - (1 - .48)^2) = 0.7269 uptime.
GCD:
GCD w/NG - 1.5 / ((1.2 * 1.05 * 1.03 * 1.03)(1 + (389 / 3297)) = 1.004
GCD w/o NG - 1.5 / ((1.05 * 1.03 * 1.03)(1 + (389 / 3297)) = 1.204
Average GCD - (1.004 * 0.7269) + (1.204 * (1 - 0.7269)) =1.058
Average Starfire Cast Time:
Starfire w/NG - 3.0 / ((1.2 * 1.05 * 1.03 * 1.03)(1 + (389 / 3297)) = 2.007
Starfire w/o NG - 3.0 / ((1.05 * 1.03 * 1.03)(1 + (389 / 3297)) = 2.409
Average Starfire Cast Time - (2.007 * 0.7269) + (2.409 * (1 - 0.7269)) =2.117
Average Starfire Damage (assuming SF idol and moonfire buff to crit):
Regular Starfire - ((1285 + (3000 * 1.2))(1.1 * 1.04 * 1.03) = 5756.09
Crit Starfire - ((1285 + (3000 * 1.2))(1.1 * 1.04 * 1.03)(2.09) = 12030.23
Average Damage - (5756.09 * (1 - 0.48)) + (12030.23 * 0.48) = 8767.68
I would get 12 instant Starfires @ an average GCD of 1.058 seconds for a total of 12.696 seconds of casting time. In this time I would normally do an average of 5.997 Starfires.
Net Damage of Instant Starfires - (12 * 8767.68) = 105212.16
Net Damage of Normal Cast Starfires - (5.997 * 8767.68) = 52581.23
Net Gain of Instant Procs - (105212.16 - 52581.23) = 52630.93
Net DPS gain of Instant Procs - (52630.93 / 300) = 175.44 DPS


TL:DR


There you have it. A 175.44 DPS over a very long period of casting. Perhaps I will do a more detailed analysis of the bonus inside of a real rotation (both Lunar and Solar) as this seems to have some profound implications for a Lunar Eclipse snd the precasting phase of a Solar Eclipse.

2 comments:

matt said...

I'm not sure how accurate your crit rates are, when my starfire crits, which it has a very good chance, it only hits for 12k if I have no procs from my trinkets or cloak enchant. Last night on Freya, my starfires were going for 18k (not under the mushroom stuff either). I think total net damage of instant starfires over 5 mins would probably be a considerable amount more than the 105k you have. oh and why is your average damage 8767 and your crit damage 12030? that sounds like you don't have the +100% crit damage talent. email me back pianoman at aol.com

matt said...

ah nevermind about that last part on the 100% talent, I just noticed what you did, I didn't see the "regular starfire" damage too.