Lunar Rotation Scaling
Percent of Damage: Insect Swarm: 12% Moonfire: 10% Starfire: 50% Wrath: 25% Starfall, Force of Nature, proc effects: 3% (ignored due to complications)
Spell Power - (0.14957948 * .12) + (.10524679 * .10) + (1.1023188 * .50) + (1.1865983 * .25) = 0.876283192
Haste - (0.0113592254 * .12) + (0.00841851174 * .10) + (1.05240836 * .50) + (0.411537562 * .25) = 0.631293529
Crit - (0 * .12) + (0 * .10) + (0.878345459 * .50) + (1.05686234 * .25) = 0.703388314
Spirit - 0.876283192 * (15/100) = 0.131442479
Intellect - (0.275459945 * 0.703388314) + (0.876283192 * (12/100) = 0.298909289
Okay, so, I know what people are thinking "What!? Crit is so not better than Haste for a Lunar Eclipse rotation! You've done something wrong!" Well, I may have done something wrong, but I don't really think I have, and, if anything, I favored Haste more than Crit in my calculations. The out come isn't all that odd though, and does make some sense. Haste is far better than Crit is when casting Starfire, there is no doubting that, however Haste is essentially worthless for Wrath at this point. However, and here's the fun part, the more Crit you get, the lower a percentage Wrath is going to take up in your rotation, thus increasing the portion of Starfire and netting more gain from Haste. I looked at a wide variety of DPS reports in order to construct these percentages, and I'm quite confident that they are accurate. As I recall, the highest Starfire percentage I saw was from a Druid on Hodir where he had 60% Starfire, and 27% Wrath - although he didn't use Starfall nor Force of Nature (which I thought was odd.)
Do not read this as me saying, or even the data suggesting, that Druids using a Lunar Rotation go out and stack crit and toss out all of their Haste. That isn't the case. Druid should always stack to 400 Haste before anything no matter what rotation they are going to use (and these numbers assume that you already have Wrath Haste capped) - at that point you probably want to focus on getting Crit. Trinkets that have an on-use Haste effect (Haste procs too, although be warry of those as a proc during Wrath spam is sadness and you'd get more out of Crit or Spell Power procs then) and Potions of Speed are still your friend. As is Power Infusion.
Solar Rotation Scaling
Percent of Damage:
Insect Swarm: 11%
Moonfire: 7%
Starfire: 32%
Wrath: 46%
Starfall, Force of Nature, proc effects: 3% (ignored due to complications)
Over 400 Haste
Spell Power: 0.877493361
Haste: 0.433181487
Crit: 0.506081945
Spirit: 0.263248008
Int: 0.244704508
Under 400 Haste
Spell Power: 0.87437463
Haste: 0.737575344
Crit: 0.552895115
Spirit: 0.262312392
Int: 0.257225415
Ok, so my synopsis right now is that this wont hold much weight. First, I used Mumurs' theoretical druid to calculate this so that the stats would be relative to his stats. 30% crit, 15% haste, 2700 spellpower. Reading this, we see that under the haste cap, we still benefit most from haste. Once we hit the soft haste cap, crit takes over. Spell power continues to reign supreme (and did so through some very large numbers of haste/crit/SP).
When I ran the calculations for my BiS geared druid, I got some different weights but the rankings stayed mostly constant. I put together one of the highest SP sets I could as well and found that in these instances, crit and haste began to overtake spell power. That said, the high spell power set performed poorly within my DPS model and I would highly recommend against seeking such a thing. Spell power is built in to all of our items with the possible exception of trinkets. You shouldn't actively seek the highest spell power piece, but instead search for the best "secondary" stats on the item. In many cases, the highest spell power piece was NOT the best performing piece given either my weights, Graylo's weights, or Murmurs weights. I'd like to give a nod to Kiliani too, for putting together some very nice dps gear sets. Unfortunately, I could not run his weights because I did not have them.
TL:DR
1. Hit till capped.2. Spellpower is greater than all =]
3. Haste till ~400 then Crit
4. Int~Spi
5. Going too high on haste with a solar rotation causes clipping during the wrath portion of your rotation. This is akin to lost dps.
2 comments:
since 3.2 i tried stacking more crit than haste and it seems to be more affective i now have 300 haste and 32% crit in raid and it seems to post a lot higher numbers since the change to the cool downs on eclipse
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