
Uninspired graphically, to say the least, although the character sheet seems to have a few more bells and whistles. Also the terrain in the background seems quite well rendered. Maybe it's time to stop playing this game in greyscale wireframes... The Eclipse Meter (tucked under the character frame) seems like the progress bar for capping PvP objects. It's fairly safe to say that I wasn't expecting anything grandiose from the meter itself, so this is not a shock. It does meet the basic requirements of the meter, showing the progress relative to both Eclipse types and highlighting an Eclipse when it has been reached (look at Solar there). Now on to the more important issue: Mechanics.
The New Eclipse
The damage done by your Wrath is increased when you reach 100 Solar Power, and the damage done by your Starfire is increased when you reach 100 Lunar Power. Effect will last for 15 sec. Mastery increases the damage done by your Wrath and Starfire when you gain Eclipse.
This is the word on the web from mmo-champion. While I understand this is an Alpha build, and folks, you really shouldn't take what I say all to seriously, I am going to react to this. I'm sick in bed and have nothing else to do but type, read, or watch youtube, so that spells luck for you! Rel's ramblings on Alpha!
Control
This new Eclipse mechanism offers a tad more control over when we proc the next 15 seconds of boosted power. Smo posed the question of how this was any different than our current version given that we could prevent an Eclipse proc by switching to the spell whose Eclipse was on cooldown. At first, this got me. I know it is a huge DPS loss to prevent an Eclipse proc, but how was this new mechanic any different. Then it hit me: You could guarantee an Eclipse proc after you stopped moving with the new system. You could not do this with the old system.For the sake of argument, let us assume that the Eclipse Meter ranges from +100 Lunar Power to +100 Solar Power. Also, let us assume that we are on our way to proccing a Solar Eclipse. Now, we know movement is coming up in 5 seconds and we are at 95 Solar Power. Casting another Starfire could conceivably push us into a Solar Eclipse and cause us to waste portions of the buff while moving. Here is where we find a measure of control we did not have previously. We can opt to cast a few Wraths and so long as this doesn't bump our Eclipse Meter down to <85, we will be able to proc Eclipse with one spell after we stop moving. Starsurge (with talents) will generate 15 Power, allowing us to reach 100 Solar Power and proc our Solar Eclipse.
Currently, we could switch spells, just like in the previous example, to avoid proccing the next Eclipse. Then, when we stopped moving, we would resume casting Starfire in order to try and proc Eclipse. Now here's the difference. We might not crit on that spell cast. No Eclipse. We might not crit on the next spell cast. Still no Eclipse. Hell we might not crit until the 5th Starfire and there's 10+ seconds wasted without an Eclipse proc. The current mechanic is reliant upon RNG. The new mechanic can be manipulated so that it is not. In my opinion, that is a small win.
4 comments:
While I largely agree with your assessment, freaking out over it's really unnecessary until at least public beta opens.
As I recall, the Wrath alpha talents were just as much a mess. It's WAY too soon for this much nerdrage.
They know haste and wrath's a problem, for example. it's too rough to form but so much opinion.
Beyond that, Solar beam is very pvp heavy but I can think of plenty of pve applications.
From what we've seen so far, I'm digging the utility we're being given.
Regarding Starfall... look at current Rank 1 numbers. Seems familiar?
@ Anon 1 -
I would have sworn I responded to you, apologies. I definitely dig the new utility. I look forward to returning to PvP. I'm also not freaking out, despite how it may seem. I'm a hyperbolist in most situations, so you shouldn't worry about me. I'm just being dramatic =]
I do, however, think it is important to make feedback available for consumption. My feedback (for what it's worth) will become more and more constructive and streamlined as we get more and more information.
@ Anon 2 -
Obviously. However, we're trying to look at what will happen in Cataclysm and it is not entirely unbelievable that they would nerf Starfall's potential now that we have other tools. I'm just presenting information as it is presented to me.
They probably will. After all, they only increased it as a quick and dirty buff till cata rolls around. My point was just that what we are seeing here is the level 60 base version of the spell, not the level 80 one.
The removal of the secondary AoE alone could be a severe nerf if the primary hits coefficent isn't increased to match, even if the latter is left as is.
But that is something to be seen in beta, since alpha is more about getting things to run at all.
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